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	<title>Comments on: Why &#039;Second Life&#039; is crap</title>
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	<link>http://www.h4x3d.com/why-second-life-is-crap/</link>
	<description>online portfolio of Julian Klewes</description>
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		<title>By: Matambo Tamatzui</title>
		<link>http://www.h4x3d.com/why-second-life-is-crap/comment-page-1/#comment-3377</link>
		<dc:creator>Matambo Tamatzui</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.h4x3d.com/why-second-life-is-crap/#comment-3377</guid>
		<description>this is exactly what every nublet thinks of every established online game after the first 48 hours. get emerald, get some old-ingame friends get some inspired searches and explore like you don&#039;t hate it already. have someone on there explain why they&#039;re still playing. Torture someone with the venom of your textified sassings. Crash some chumps cyberorgy, or just go out and have sex with that dude or animal you&#039;ve been afraid to chase after in your own backyard. SL is internet too, live it as such.</description>
		<content:encoded><![CDATA[<p>this is exactly what every nublet thinks of every established online game after the first 48 hours. get emerald, get some old-ingame friends get some inspired searches and explore like you don&#8217;t hate it already. have someone on there explain why they&#8217;re still playing. Torture someone with the venom of your textified sassings. Crash some chumps cyberorgy, or just go out and have sex with that dude or animal you&#8217;ve been afraid to chase after in your own backyard. SL is internet too, live it as such.</p>
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		<title>By: h4x3d.com</title>
		<link>http://www.h4x3d.com/why-second-life-is-crap/comment-page-1/#comment-3359</link>
		<dc:creator>h4x3d.com</dc:creator>
		<pubDate>Sun, 27 Dec 2009 15:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.h4x3d.com/why-second-life-is-crap/#comment-3359</guid>
		<description>TSdek, many thanks for your detailed and reasonable comment, 
have a great year 2010 and enjoy! :)</description>
		<content:encoded><![CDATA[<p>TSdek, many thanks for your detailed and reasonable comment,<br />
have a great year 2010 and enjoy! :)</p>
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		<title>By: TSdek</title>
		<link>http://www.h4x3d.com/why-second-life-is-crap/comment-page-1/#comment-3358</link>
		<dc:creator>TSdek</dc:creator>
		<pubDate>Sat, 26 Dec 2009 19:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.h4x3d.com/why-second-life-is-crap/#comment-3358</guid>
		<description>Most of you take it too seriously, especially Maz.  Obviously Maz has been hurt by someone inside SL, to have such extreme negativity.  Ohhh, the drama!  

I learned about SL from a lecture at the School of Architecture at UT back in &#039;04 where they were doing some pretty cool stuff with the limited tools available to them at the time.  I was intrigued by the idea that architects and designers could try out and showcase their work real-time with live critics from around the world.  I still think it&#039;s a powerful argument in favor of SL.

I joined in &#039;06, made a few $L and made some friends.  Had fun with it for a while - something to do late at night.  Eventually I got bored and moved on to other things.

The atmosphere and orientation of SL has changed from the early days, but you can still find worthy experiments going on if you&#039;re willing to look for it.

I&#039;m a big believer in the statement that you get back what you put into something and I&#039;d suggest to those of you who want to simply hate on SL that you examine your motives for even being there.  If you just want to jerk off, then no SL is not going to be the most satisfying experience.  If you wish to fulfill some sort of ego deficiency, then NO, it&#039;s not going to be the most satisfying experience.  But, if you want to learn something and perhaps find a few friends and mentors along the way, then SL can be a great experience.

Those of you who got banned - it was your fault and you admitted as much.  When you joined, you agreed to the TOS and if you broke them, then you suffer the consequences.  Complaining on a forum is just sour grapes.</description>
		<content:encoded><![CDATA[<p>Most of you take it too seriously, especially Maz.  Obviously Maz has been hurt by someone inside SL, to have such extreme negativity.  Ohhh, the drama!  </p>
<p>I learned about SL from a lecture at the School of Architecture at UT back in &#8216;04 where they were doing some pretty cool stuff with the limited tools available to them at the time.  I was intrigued by the idea that architects and designers could try out and showcase their work real-time with live critics from around the world.  I still think it&#8217;s a powerful argument in favor of SL.</p>
<p>I joined in &#8216;06, made a few $L and made some friends.  Had fun with it for a while &#8211; something to do late at night.  Eventually I got bored and moved on to other things.</p>
<p>The atmosphere and orientation of SL has changed from the early days, but you can still find worthy experiments going on if you&#8217;re willing to look for it.</p>
<p>I&#8217;m a big believer in the statement that you get back what you put into something and I&#8217;d suggest to those of you who want to simply hate on SL that you examine your motives for even being there.  If you just want to jerk off, then no SL is not going to be the most satisfying experience.  If you wish to fulfill some sort of ego deficiency, then NO, it&#8217;s not going to be the most satisfying experience.  But, if you want to learn something and perhaps find a few friends and mentors along the way, then SL can be a great experience.</p>
<p>Those of you who got banned &#8211; it was your fault and you admitted as much.  When you joined, you agreed to the TOS and if you broke them, then you suffer the consequences.  Complaining on a forum is just sour grapes.</p>
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		<title>By: h4x3d.com</title>
		<link>http://www.h4x3d.com/why-second-life-is-crap/comment-page-1/#comment-3347</link>
		<dc:creator>h4x3d.com</dc:creator>
		<pubDate>Fri, 18 Dec 2009 15:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.h4x3d.com/why-second-life-is-crap/#comment-3347</guid>
		<description>hey mero, thanks for your in detail post, much appreciated.</description>
		<content:encoded><![CDATA[<p>hey mero, thanks for your in detail post, much appreciated.</p>
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	<item>
		<title>By: Mero</title>
		<link>http://www.h4x3d.com/why-second-life-is-crap/comment-page-1/#comment-3343</link>
		<dc:creator>Mero</dc:creator>
		<pubDate>Thu, 17 Dec 2009 21:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.h4x3d.com/why-second-life-is-crap/#comment-3343</guid>
		<description>To be honest, most of SL does look rather pathetic, but that&#039;s only because it&#039;s created entirely by its residents; and most of SL&#039;s residents aren&#039;t exactly digital media artists or coding gurus. Since the overwhelming majority of SL&#039;s population lack these skills, the shit that you see everywhere is.. well, shit. Occasionally you&#039;ll find a sim that&#039;s made by skilled residents, and there are some truly amazing builds scattered amongst all the pathetic-ness, especially granted SL&#039;s limitations in regard to content creation (you can&#039;t just import .obj files from Maya, etc).

If you want a place to go, either to dick around in a virtual world to kill some time, or engage in a unique community and try to discover the higher quality facets of the game, Second Life is currently the only TRULY &quot;freeform&quot; 3D virtual platform that I know of, in the sense that you can make and do whatever you want. It&#039;s the epitome of sandbox games, and just like in a real life sandbox, you&#039;ll find some lame looking sand castles made by 4 year olds, but every now and then, some crazy guy will build a freakin&#039; mansion with seashell decor and working plumbing/electricity. :D</description>
		<content:encoded><![CDATA[<p>To be honest, most of SL does look rather pathetic, but that&#8217;s only because it&#8217;s created entirely by its residents; and most of SL&#8217;s residents aren&#8217;t exactly digital media artists or coding gurus. Since the overwhelming majority of SL&#8217;s population lack these skills, the shit that you see everywhere is.. well, shit. Occasionally you&#8217;ll find a sim that&#8217;s made by skilled residents, and there are some truly amazing builds scattered amongst all the pathetic-ness, especially granted SL&#8217;s limitations in regard to content creation (you can&#8217;t just import .obj files from Maya, etc).</p>
<p>If you want a place to go, either to dick around in a virtual world to kill some time, or engage in a unique community and try to discover the higher quality facets of the game, Second Life is currently the only TRULY &#8220;freeform&#8221; 3D virtual platform that I know of, in the sense that you can make and do whatever you want. It&#8217;s the epitome of sandbox games, and just like in a real life sandbox, you&#8217;ll find some lame looking sand castles made by 4 year olds, but every now and then, some crazy guy will build a freakin&#8217; mansion with seashell decor and working plumbing/electricity. :D</p>
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